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rendering techniques
it is recommended to first determine the primary objectives and render conditions for the project. explore many 3d rendering methods to find one that works for you.
1. scanline — this is a conventional rendering method. the scanline approach relies on a computer graphics surface calculation algorithm. the algorithm scans a 3d object’s top row of y-coordinates for each poly (polygonal shapes that make up the model in polygonal modeling). each poly is read for digital information (color, texture, effects) and transformed into a 2d picture.
2. z-buffer — computes, optimizes, and stores each pixel’s depth value. while rendering a 3d object, the algorithm uses pixels closest to the camera first to create a picture. z-buffer cells store the pixel’s distance in this scenario.
this method displays the distance between the drawn items and the camera/viewer. 3ds max’s depth of field (dof) effect is typically utilized with z-buffer. this function sharpens and blurs the object’s backdrop.
3. shading and lighting — software effects control shading. the rendering artist creates a natural look and makes objects appear more voluminous. flat shading sharpens corners. fading can also be used to blend pixels and polygons.
lighting makes the scene more natural and volumetric like shading. depending on the render, you can utilize fake or daylight. volumetric lighting lets the sun’s rays infiltrate through a window or split. refraction bends light on translucent surfaces.
4. texture/bump mapping — a 3d model’s texture shows color, material, and details. textures wrap models like wrapping paper with numerous layers. rendering flattens 3d texture data. texture mapping—unwrapping a model to convert vectors and texture into pixels—is needed for this.
bump mapping works like texture mapping but renders 3d relief. with a 2d image, bulges should appear three-dimensional. bump mapping simulates bumps and transfers associated details. rendering rocks or landscapes requires transferring relief, fissures, cliffs, etc.
5. ray tracing and ray casting — ray tracing aids lighting and rendering. it simulates natural lighting. this method controls light via diffusion, reflection, and soft shadows. this strategy is used for advertising and product display.
real-time rendering rarely uses ray tracing. ray casting is the second way to simulate natural light. ray intersection renders the scene. the painters don’t use natural effects like light refraction. it’s faster yet less natural.
6. radiosity — radiosity renders using lighting from the light source and scene elements that reflect light. the radiosity method calculates light emission so that rays of light from their sources disperse over depicted objects and break into smaller particles when they collide, distributing light throughout the picture. the render is photorealistic.
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